SPICA – Innovative solutions to create awareness in citizens and reduce the environmental impact

AuthorMaurilio ZuccalàSustainable development goalsTemi home comfort and energy consumption Strumenti approach to a digital ecosystem web application gamification and rewarding data visualization citizen engagement What does the promoted behavioral change consist of?The SPICA project has created a solution for the measurement and control of energy consumption and internal comfort conditions in residential units, aiming at…

enCOMPASS: a European project for the sustainability of energy consumption

Autore del contributoPiero FraternaliSustainable development goalsThemes sustainability energy consumption gamification games big data analysis Tools ICT applications for consumption data analysis app for consumption visualisation hybrid game (cards + app) for energy sustainability What does the promoted behavioral change consist of?The project aims to change citizens’ perception and behavior towards energy consumption, in three scenarios:…

HEART – Involvement of users in the energy retrofit of buildings

AuthorsClaudio Del Pero – DABC Jessica Balest – EURAC ResearchSustainable development goalsThemes energy requalification energy saving social innovation Tools co-design smart metering app What does the promoted behavioral change consist of?The HEART project promotes technological innovation for improving energy efficiency through the renovation of residential buildings in the social housing sector. Collaboration with tenants is…

U-MOB LIFE – Sustainable mobility in university communities

AuthorsGiada Messori, Eleonora PerottoSustainable development goalsThemes mobility and transport lifestyle and health Tools communication campaigns stakeholder engagement What does the promoted behavioral change consist of?Access to university campuses generates very intense mobility flows that have become one of the aspects that most compromise the sustainability (environmental, economic and social) of universities. Universities affect the mobility…

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SHARINGMI – The sustainable citizens community

AuthorGiuliana Gemini, Irene VegettiSustainable development goalsThemes Lifestyles and wellbeing Tools web-based community gamification / rewarding systems app What does the promoted behavioral change consist of?The SharingMi initiative (www.sharingmi.it) is designed to encourage a shift in attitudes and behaviours for sustainability and social innovation through a rewarding game involving multiple actors. Thanks to the fun community…

COBHAM – Behavioral interverventions for the promotion of energy saving

AuthorMassimo TavoniSustainable development goalsThemes climate change energy saving Tools smart meters behavioral campaigns What does the promoted behavioral change consist of?The project concerned the promotion and assessment of behavioral interventions to promote energy saving.What are the main features of the tools designed/implemented to promote behavioral change and how have they been tested?The project integrated different…

INCLUDI.MI – Local government and social entrepreneurship for an inclusive Milan

AuthorsStefano Maffei, Francesco LeoniSustainable development goalsThemes social enterprise social innovation social impact investing Tools co-design capacity building design for policy What does the promoted behavioral change consist of?Il progetto si è posto l’obiettivo di migliorare la partnership tra pubblico e privato (PPP) e lo sviluppo di policy per l’innovazione sociale sulla scala urbana (ed in…

Ninja Riders

NINJA RIDERS – Awareness raising for a safer mobility of young people through gaming

AuthorIrene CelinoSustainable development goalsThemes road safety young people Tools gamification / rewarding What does the promoted behavioral change consist of?Awareness of the factors that influence decision making in relation to real mobility scenarios where road safety is put to the test.What are the main features of the tools designed/implemented to promote behavioral change and how…

VPLab – Serious games on sustainability and risks associated with the use of critical materials in companies and organizations

AuthorsFrancesco Ferrise, Giulia Wally ScuratiSustainable development goalsThemes development of sustainable products use of critical materials Tools serious games gamification What does the promoted behavioral change consist of?The change affects industrial sector professionals and consists of making more informed choices during product development. In particular, the goal is to reduce the use of so-called critical materials,…

Dr Bear

DR. BEAR – Users involvement for a better management of electricity demand

AuthorFrancesco CausoneSustainable development goalsThemesenergy efficiencyToolsapp What does the promoted behavioral change consist of?Demand Response (DR) refers to any change in end-use electricity consumption according to the needs of the grid. Electricity consumption in residential sector can be reduced by providing consumers with tailored information about their energy-related practices at home (e.g. use of appliances, lighting,…