PEGASO – A system for the promotion and adoption of correct lifestyles among teenagers

AuthorsGiuseppe Andreoni, Carlo Emilio Standoli, Paolo PeregoSustainable development goalsTema salute stili di vita giovani Strumenti smart personalised coaching system social platform app smart bracelet sensorized smart garments user centred co-design serious games gamification and rewarding approach What does the promoted behavioral change consist of?The PEGASO F4F project aims to create a system for the promotion…

CINGOMMA – Extend the useful life of tubes and tires

AuthorsChristan Buurstee, Eleonora Perotto, Maria Licia ZuzzaroSustainable development goalsThemes circular economy and waste lifestyles Tools communication campaigns stakeholder engagement What does the promoted behavioral change consist of?The “Cingomma” experimental project (currently underway) involves the collection of tubes and tires at the Politecnico with the subsequent creation of belts and other objects (by an external partner)…

SMARTH2O – Smart meters, data analytics and gamification on water use

AuthorAndrea CastellettiSustainable development goalsTheme water use efficiency water demand management Tools smart meters ICT for big data analysis app gamification What does the promoted behavioral change consist of?The SmartH2O project had the objective of influencing the behavior of citizens with respect to their water consumption for domestic use, in order to encourage a more informed…

VP Lab – Designing virtual reality experiences to create awareness about plastic consumption

AuthorsFrancesco Ferrise, Giulia Wally ScuratiSustainable development goalsTheme consumption of single-use plastics Tools immersive virtual reality What does the promoted behavioral change consist of?Modification consists in changing attitudes towards the environment and behaviour and consumption intentions through experiences that create awareness. A case study is the decrease in single-use plastic consumption and the consequent environmental damage…